Made for phones
- On a phone, the tap that begins or resumes a run now takes the game to the whole screen and holds it sideways (Android). An iPhone cannot do this for a web page, so the title screen shows once how to: tap Share, then Add to Home Screen. A swipe out of full screen pauses the game.
- The phone's screen is much calmer: six buttons instead of thirteen, drawn as pictures. Use, Swap, Item and Bomb show up only when they can do something. Tap the little radar for the big map and tap the map to close it. Double-tap the look side of the screen to lock on to an enemy. The Codex is on the pause card.
- The radar on a phone was the size of a laptop's and is now much smaller. Settings has a button size, a button strength and a left-handed switch. The buttons fade when nothing has touched the screen for a few seconds, and a card shows what every control does the first time you play.
- The showcase is now a guide for players: how to play, the controls for a keyboard and for a phone, your first ten minutes, the creatures (every boss after the first is under a cover so nothing is spoiled), the gear and the spells. The old pages of numbers are still there, at the foot of the guide.
- A new line under the title: A thousand fires were lit for the dying moon. Yours is the last that still answers. A link to the game now shows a picture when it is shared, and the front door says what is new.